﻿// -----------------------------------------------------------------------
// <copyright file="MenuItem.cs" company="Diddly Squad">
// </copyright>
// -----------------------------------------------------------------------

namespace DiddlySquat
{
	/// <summary>
	/// Class that represents one item on the menu
	/// </summary>
	public class MenuItem
	{
		public string Text { get; set; }

		public bool IsSelected { get; set; }

		public Enums.MenuItemType MenuItemType { get; set; }

		/// <summary>
		/// Initializes a new instance of the <see cref="MenuItem"/> class.
		/// </summary>
		/// <param name="text">The text.</param>
		/// <param name="menuItemType">Type of the menu item.</param>
		public MenuItem(string text, Enums.MenuItemType menuItemType)
		{
			this.Text = text;
			this.IsSelected = false;
			this.MenuItemType = menuItemType;
		}

	}
}
